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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

17 lines
537 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ComponentAssetBroker.h"
/** AssetBroker class for GeometryCache assets*/
class FGeometryCacheAssetBroker : public IComponentAssetBroker
{
public:
// Begin IComponentAssetBroker Implementation
UClass* GetSupportedAssetClass() override;
virtual bool AssignAssetToComponent(UActorComponent* InComponent, UObject* InAsset) override;
virtual UObject* GetAssetFromComponent(UActorComponent* InComponent) override;
// End IComponentAssetBroker Implementation
};