119 lines
4.8 KiB
C++
119 lines
4.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GroomAsset.h"
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#include "ChaosLog.h"
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#include "Dataflow/DataflowConnectionTypes.h"
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#include "Dataflow/DataflowCore.h"
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#include "AttachGuidesRootsNode.generated.h"
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/** Attach the guides roots by setting their kinematic weights to 1.0f */
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USTRUCT(meta = (Experimental, DataflowGroom, Deprecated="5.7"))
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struct UE_DEPRECATED(5.7, "Use AttachCurveRoots node instead.") FAttachGuidesRootsDataflowNode : public FDataflowNode
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{
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GENERATED_BODY()
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DATAFLOW_NODE_DEFINE_INTERNAL(FAttachGuidesRootsDataflowNode, "AttachGuidesRoots", "Groom", "")
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DATAFLOW_NODE_RENDER_TYPE("GuidesRender", FName("FGroomCollection"), "Collection")
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public:
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FAttachGuidesRootsDataflowNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid())
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: FDataflowNode(InParam, InGuid)
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{
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RegisterInputConnection(&Collection);
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RegisterOutputConnection(&Collection, &Collection);
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RegisterOutputConnection(&KinematicWeightsKey);
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}
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//~ Begin FDataflowNode interface
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virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override;
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//~ End FDataflowNode interface
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/** Managed array collection to be used to store datas */
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UPROPERTY(meta = (DataflowInput, DataflowOutput, DisplayName = "Collection", DataflowPassthrough = "Collection"))
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FManagedArrayCollection Collection;
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/** Group index on which the roots will be attached. -1 will attach all the groups */
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UPROPERTY(EditAnywhere, Category="Groups", meta = (DisplayName = "Group Index"))
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int32 GroupIndex = INDEX_NONE;
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/** Point Kinematic weights key to be used in other nodes if necessary */
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UPROPERTY(meta = (DisplayName = "Kinematic Weights", DataflowOutput))
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FCollectionAttributeKey KinematicWeightsKey;
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};
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/** Attach the curve roots by setting their kinematic weights to 1.0f */
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USTRUCT(meta = (Experimental, DataflowGroom))
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struct FAttachCurveRootsDataflowNode : public FDataflowNode
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{
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GENERATED_BODY()
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DATAFLOW_NODE_DEFINE_INTERNAL(FAttachCurveRootsDataflowNode, "AttachCurveRoots", "Groom", "")
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public:
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FAttachCurveRootsDataflowNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid());
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private:
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//~ Begin FDataflowNode interface
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virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override;
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//~ End FDataflowNode interface
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/** Managed array collection to be used to store datas */
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UPROPERTY(meta = (DataflowInput, DataflowOutput, DisplayName = "Collection", DataflowPassthrough = "Collection", DataflowRenderGroups = "Surface"))
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FManagedArrayCollection Collection;
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/** Curve selection to focus the geometry transfer spatially */
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UPROPERTY(meta = (DataflowInput, DisplayName = "Curve Selection"))
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FDataflowCurveSelection CurveSelection;
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/** Vertex kinematic weights key to be used in other nodes if necessary */
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UPROPERTY(meta = (DisplayName = "Kinematic Weights", DataflowOutput))
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FCollectionAttributeKey KinematicWeightsKey;
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};
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/** Build a weight map that will be identical on every curves */
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USTRUCT(meta = (Experimental, DataflowGroom))
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struct FBuildCurveWeightsDataflowNode : public FDataflowNode
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{
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GENERATED_BODY()
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DATAFLOW_NODE_DEFINE_INTERNAL(FBuildCurveWeightsDataflowNode, "BuildCurveWeights", "Groom", "")
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public:
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FBuildCurveWeightsDataflowNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid())
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: FDataflowNode(InParam, InGuid)
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{
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RegisterInputConnection(&Collection);
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RegisterInputConnection(&CurveSelection);
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RegisterInputConnection(&WeightsAttribute);
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RegisterOutputConnection(&Collection, &Collection);
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}
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//~ Begin FDataflowNode interface
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virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override;
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//~ End FDataflowNode interface
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/** Managed array collection to be used to store datas */
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UPROPERTY(meta = (DataflowInput, DataflowOutput, DisplayName = "Collection", DataflowPassthrough = "Collection", DataflowRenderGroups = "Surface"))
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FManagedArrayCollection Collection;
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/** Curve selection to focus the geometry transfer spatially */
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UPROPERTY(meta = (DataflowInput, DisplayName = "Curve Selection"))
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FDataflowCurveSelection CurveSelection;
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/** Weight value along each curves */
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UPROPERTY(EditAnywhere, Category = "Curves", meta = (DisplayName = "Curve Weights", ViewMinInput = "0.0", ViewMaxInput = "1.0", ViewMinOutput = "0.0", ViewMaxOutput = "1.0", TimeLineLength = "1.0", XAxisName = "Curve Coordinate (0,1)", YAxisName = "Weight value", ToolTip = "This curve determines the weight value from root to tip. \n The X axis range is [0,1], 0 mapping the root and 1 the tip"))
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FRuntimeFloatCurve CurveWeights;
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/** Vertex kinematic weights key to be used in other nodes if necessary */
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UPROPERTY(EditAnywhere, Category = "Curves", meta = (DisplayName = "Weights Attribute", DataflowInput))
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FCollectionAttributeKey WeightsAttribute;
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};
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