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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

84 lines
2.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ChaosLog.h"
#include "Dataflow/DataflowCore.h"
#include "Dataflow/DataflowConnectionTypes.h"
#include "GetGroomAssetNode.h"
#include "GetGroomAttributesNodes.generated.h"
/** Enum to pick groom attribute type */
UENUM()
enum class EGroomAttributeType : uint8
{
KinematicWeights UMETA(DisplayName = "Kinematic Weights"),
BoneIndices UMETA(DisplayName = "Bone Indices"),
BoneWeights UMETA(DisplayName = "Bone Weights"),
CurveParents UMETA(DisplayName = "Curve Parents"),
CurveLods UMETA(DisplayName = "Curve Lods")
};
/** Get the kinematic weights attributes names */
USTRUCT(meta = (Experimental, DataflowGroom, Deprecated="5.7"))
struct UE_DEPRECATED(5.7, "Use the newer version of this node instead.") FGetGroomAttributesDataflowNode : public FDataflowNode
{
GENERATED_BODY()
DATAFLOW_NODE_DEFINE_INTERNAL(FGetGroomAttributesDataflowNode, "GetGroomAttributes", "Groom", "")
public:
FGetGroomAttributesDataflowNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid())
: FDataflowNode(InParam, InGuid)
{
RegisterOutputConnection(&AttributeKey);
}
//~ Begin FDataflowNode interface
virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override;
//~ End FDataflowNode interface
/** Attribute key to build */
UPROPERTY(meta = (DisplayName = "Attribute Key", DataflowOutput))
FCollectionAttributeKey AttributeKey;
/** Type of curves to use (guides/strands) */
UPROPERTY(EditAnywhere, Category = "Groom", meta = (DisplayName = "Curves Type"))
EGroomCollectionType CurvesType = EGroomCollectionType::Guides;
/** Type of attribute to use */
UPROPERTY(EditAnywhere, Category = "Groom", meta = (DisplayName = "Attribute Type"))
EGroomAttributeType AttributeType = EGroomAttributeType::KinematicWeights;
};
/** Get the kinematic weights attributes names */
USTRUCT(meta = (Experimental, DataflowGroom))
struct FGetCurveAttributesDataflowNode : public FDataflowNode
{
GENERATED_BODY()
DATAFLOW_NODE_DEFINE_INTERNAL(FGetCurveAttributesDataflowNode, "GetCurveAttributes", "Groom", "")
public:
FGetCurveAttributesDataflowNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid());
private:
//~ Begin FDataflowNode interface
virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override;
//~ End FDataflowNode interface
/** Attribute key to build */
UPROPERTY(meta = (DisplayName = "Attribute Key", DataflowOutput))
FCollectionAttributeKey AttributeKey;
/** Type of attribute to use */
UPROPERTY(EditAnywhere, Category = "Groom", meta = (DisplayName = "Attribute Type"))
EGroomAttributeType AttributeType = EGroomAttributeType::KinematicWeights;
};