76 lines
2.7 KiB
C++
76 lines
2.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GroomAsset.h"
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#include "ChaosLog.h"
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#include "Dataflow/DataflowCore.h"
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#include "Dataflow/DataflowEngine.h"
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#include "SmoothGuidesCurvesNode.generated.h"
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/** Smooth the guides for more stable simulation */
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USTRUCT(meta = (Experimental, DataflowGroom, Deprecated="5.7"))
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struct UE_DEPRECATED(5.7, "Use the newer version of this node instead.") FSmoothGuidesCurvesDataflowNode : public FDataflowNode
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{
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GENERATED_BODY()
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DATAFLOW_NODE_DEFINE_INTERNAL(FSmoothGuidesCurvesDataflowNode, "SmoothGuidesCurves", "Groom", "")
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DATAFLOW_NODE_RENDER_TYPE("GuidesRender", FName("FGroomCollection"), "Collection")
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public:
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FSmoothGuidesCurvesDataflowNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid())
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: FDataflowNode(InParam, InGuid)
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{
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RegisterInputConnection(&Collection);
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RegisterOutputConnection(&Collection, &Collection);
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}
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//~ Begin FDataflowNode interface
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virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override;
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//~ End FDataflowNode interface
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/** Managed array collection to be used to store data */
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UPROPERTY(meta = (DataflowInput, DataflowOutput, DisplayName = "Collection", DataflowPassthrough = "Collection"))
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FManagedArrayCollection Collection;
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/** Smoothing factor between 0 and 1 */
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UPROPERTY(EditAnywhere, Category="Geometry", meta = (DisplayName = "Smoothing Factor", ClampMin="0", ClampMax="1", UIMin="0", UIMax="1"))
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float SmoothingFactor = 0.0f;
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};
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/** Smooth the curves for more stable deformation */
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USTRUCT(meta = (Experimental, DataflowGroom))
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struct FSmoothCurvePointsDataflowNode : public FDataflowNode
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{
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GENERATED_BODY()
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DATAFLOW_NODE_DEFINE_INTERNAL(FSmoothCurvePointsDataflowNode, "SmoothCurvePoints", "Groom", "")
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public:
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FSmoothCurvePointsDataflowNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid());
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private:
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//~ Begin FDataflowNode interface
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virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override;
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//~ End FDataflowNode interface
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/** Managed array collection to be used to store data */
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UPROPERTY(meta = (DataflowInput, DataflowOutput, DisplayName = "Collection", DataflowPassthrough = "Collection", DataflowRenderGroups = "Surface"))
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FManagedArrayCollection Collection;
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/** Curve selection to focus the guides smoothing spatially */
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UPROPERTY(meta = (DataflowInput, DisplayName = "Curve Selection"))
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FDataflowCurveSelection CurveSelection;
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/** Smoothing factor between 0 and 1 */
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UPROPERTY(EditAnywhere, Category="Geometry", meta = (DataflowInput, DisplayName = "Smoothing Factor", ClampMin="0", ClampMax="1", UIMin="0", UIMax="1"))
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float SmoothingFactor = 0.0f;
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};
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