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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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2.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GroomAsset.h"
#include "ChaosLog.h"
#include "Dataflow/DataflowCore.h"
#include "Dataflow/DataflowEngine.h"
#include "SmoothGuidesCurvesNode.generated.h"
/** Smooth the guides for more stable simulation */
USTRUCT(meta = (Experimental, DataflowGroom, Deprecated="5.7"))
struct UE_DEPRECATED(5.7, "Use the newer version of this node instead.") FSmoothGuidesCurvesDataflowNode : public FDataflowNode
{
GENERATED_BODY()
DATAFLOW_NODE_DEFINE_INTERNAL(FSmoothGuidesCurvesDataflowNode, "SmoothGuidesCurves", "Groom", "")
DATAFLOW_NODE_RENDER_TYPE("GuidesRender", FName("FGroomCollection"), "Collection")
public:
FSmoothGuidesCurvesDataflowNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid())
: FDataflowNode(InParam, InGuid)
{
RegisterInputConnection(&Collection);
RegisterOutputConnection(&Collection, &Collection);
}
//~ Begin FDataflowNode interface
virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override;
//~ End FDataflowNode interface
/** Managed array collection to be used to store data */
UPROPERTY(meta = (DataflowInput, DataflowOutput, DisplayName = "Collection", DataflowPassthrough = "Collection"))
FManagedArrayCollection Collection;
/** Smoothing factor between 0 and 1 */
UPROPERTY(EditAnywhere, Category="Geometry", meta = (DisplayName = "Smoothing Factor", ClampMin="0", ClampMax="1", UIMin="0", UIMax="1"))
float SmoothingFactor = 0.0f;
};
/** Smooth the curves for more stable deformation */
USTRUCT(meta = (Experimental, DataflowGroom))
struct FSmoothCurvePointsDataflowNode : public FDataflowNode
{
GENERATED_BODY()
DATAFLOW_NODE_DEFINE_INTERNAL(FSmoothCurvePointsDataflowNode, "SmoothCurvePoints", "Groom", "")
public:
FSmoothCurvePointsDataflowNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid());
private:
//~ Begin FDataflowNode interface
virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override;
//~ End FDataflowNode interface
/** Managed array collection to be used to store data */
UPROPERTY(meta = (DataflowInput, DataflowOutput, DisplayName = "Collection", DataflowPassthrough = "Collection", DataflowRenderGroups = "Surface"))
FManagedArrayCollection Collection;
/** Curve selection to focus the guides smoothing spatially */
UPROPERTY(meta = (DataflowInput, DisplayName = "Curve Selection"))
FDataflowCurveSelection CurveSelection;
/** Smoothing factor between 0 and 1 */
UPROPERTY(EditAnywhere, Category="Geometry", meta = (DataflowInput, DisplayName = "Smoothing Factor", ClampMin="0", ClampMax="1", UIMin="0", UIMax="1"))
float SmoothingFactor = 0.0f;
};