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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

34 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GroomAsset.h"
#include "AssetDefinitionDefault.h"
#include "GroomActions.generated.h"
UCLASS()
class UAssetDefinition_GroomAsset : public UAssetDefinitionDefault
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_Groom", "Groom Asset"); }
virtual FLinearColor GetAssetColor() const override;
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UGroomAsset::StaticClass(); }
virtual bool CanImport() const override { return true; }
virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override
{
static const auto Categories = { EAssetCategoryPaths::Physics };
return Categories;
}
virtual UThumbnailInfo* LoadThumbnailInfo(const FAssetData& InAssetData) const override;
virtual EAssetCommandResult OpenAssets(const FAssetOpenArgs& OpenArgs) const override;
// UAssetDefinition End
void GetResolvedSourceFilePaths(const TArray<UObject*>& TypeAssets, TArray<FString>& OutSourceFilePaths) const;
};