Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

31 lines
1000 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GroomCache.h"
#include "AssetDefinitionDefault.h"
#include "GroomCacheActions.generated.h"
UCLASS()
class UAssetDefinition_GroomCacheAsset : public UAssetDefinitionDefault
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_GroomCache", "Groom Cache"); }
virtual FLinearColor GetAssetColor() const override;
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UGroomCache::StaticClass(); }
virtual bool CanImport() const override { return true; }
virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override
{
static const auto Categories = { EAssetCategoryPaths::Misc };
return Categories;
}
// UAssetDefinition End
void GetResolvedSourceFilePaths(const TArray<UObject*>& TypeAssets, TArray<FString>& OutSourceFilePaths) const;
};