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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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666 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MassMovableVisualizationTrait.h"
#include "MassEntityTemplateRegistry.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MassMovableVisualizationTrait)
void UMassMovableVisualizationTrait::BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const
{
if (!bAllowServerSideVisualization && World.IsNetMode(NM_DedicatedServer)
&& !BuildContext.IsInspectingData())
{
return;
}
for (FMassStaticMeshInstanceVisualizationMeshDesc& MeshDesc : StaticMeshInstanceDesc.Meshes)
{
MeshDesc.Mobility = EComponentMobility::Movable;
}
Super::BuildTemplate(BuildContext, World);
}