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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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401 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
class UMassEntityTraitBase;
struct FMassEntityTemplateBuildContext;
struct FStaticMeshInstanceVisualizationDesc;
namespace UE::Mass::LOD::Private
{
void SetUpStationaryVisualizationTrait(const UMassEntityTraitBase& Trait, FMassEntityTemplateBuildContext& BuildContext, FStaticMeshInstanceVisualizationDesc& StaticMeshInstanceDesc);
}