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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MassCommonTypes.h"
#include "Containers/ArrayView.h"
#if WITH_MASSGAMEPLAY_DEBUG
class UWorld;
struct FColor;
struct FMassExecutionContext;
struct FMassRepresentationFragment;
struct FMassRepresentationLODFragment;
struct FTransformFragment;
namespace UE::Mass::Representation::Debug
{
extern MASSREPRESENTATION_API FColor RepresentationColors[];
extern MASSREPRESENTATION_API int32 DebugRepresentation;
extern MASSREPRESENTATION_API float DebugRepresentationMaxSignificance;
extern MASSREPRESENTATION_API int32 DebugRepresentationLOD;
extern MASSREPRESENTATION_API float DebugRepresentationLODMaxSignificance;
void DebugDisplayRepresentation(FMassExecutionContext& Context, TConstArrayView<FMassRepresentationLODFragment> RepresentationLODList, TConstArrayView<FMassRepresentationFragment> RepresentationList, TConstArrayView<FTransformFragment> LocationList, UWorld* World);
void VisLogRepresentation(FMassExecutionContext& Context, TConstArrayView<FMassRepresentationLODFragment> RepresentationLODList, TConstArrayView<FMassRepresentationFragment> RepresentationList, TConstArrayView<FTransformFragment> LocationList, UObject* LogOwner);
}
#endif // WITH_MASSGAMEPLAY_DEBUG