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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

25 lines
650 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class UInteractiveTool;
class UPolyEditActivityContext;
class UPolyEditPreviewMesh;
namespace UE {
namespace Geometry {
namespace PolyEditActivityUtil {
enum class EPreviewMaterialType
{
SourceMaterials, PreviewMaterial, UVMaterial
};
UPolyEditPreviewMesh* CreatePolyEditPreviewMesh(UInteractiveTool& Tool, const UPolyEditActivityContext& ActivityContext);
void UpdatePolyEditPreviewMaterials(UInteractiveTool& Tool, const UPolyEditActivityContext& ActivityContext,
UPolyEditPreviewMesh& EditPreviewMesh, EPreviewMaterialType MaterialType);
}}}