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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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748 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "BaseTools/MeshSurfacePointTool.h"
#include "MeshSurfacePointMeshEditingTool.generated.h"
#define UE_API MODELINGCOMPONENTS_API
/**
* Base tool builder class for UMeshSurfacePointTools with mesh editing requirements.
*/
UCLASS(MinimalAPI)
class UMeshSurfacePointMeshEditingToolBuilder : public UMeshSurfacePointToolBuilder
{
GENERATED_BODY()
public:
/** @return new Tool instance. Override this in subclasses to build a different Tool class type */
UE_API virtual UMeshSurfacePointTool* CreateNewTool(const FToolBuilderState& SceneState) const;
protected:
UE_API virtual const FToolTargetTypeRequirements& GetTargetRequirements() const override;
};
#undef UE_API