Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

69 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "InteractiveToolChange.h"
#include "SelectionSet.h"
#define UE_API MODELINGCOMPONENTS_API
/**
* FMeshSelectionChange represents an reversible change to a UMeshSelectionSet
*/
class FMeshSelectionChange : public FToolCommandChange
{
public:
EMeshSelectionElementType ElementType = EMeshSelectionElementType::Vertex;
TArray<int32> Indices;
bool bAdded;
/** Makes the change to the object */
UE_API virtual void Apply(UObject* Object) override;
/** Reverts change to the object */
UE_API virtual void Revert(UObject* Object) override;
/** Describes this change (for debugging) */
UE_API virtual FString ToString() const override;
};
/**
* FMeshSelectionChangeBuilder can be used to construct a FMeshSelectionChange.
*/
class FMeshSelectionChangeBuilder
{
public:
TUniquePtr<FMeshSelectionChange> Change;
/**
* Initialize of a selection change of given type.
* @param ElementType type of element (face/edge/vtx) being added/removed
* @param bAdding if true, output change has bAdded=true, otherwise bAdded=false
*/
UE_API FMeshSelectionChangeBuilder(EMeshSelectionElementType ElementType, bool bAdding);
/**
* Add ElementID to list of changed elements (which may then be added or removed, depending on bAdding parameter to constructor)
*/
UE_API void Add(int32 ElementID);
/**
* Add Array of elements
*/
UE_API void Add(const TArray<int32>& Elements);
/**
* Add Set of elements
*/
UE_API void Add(const TSet<int32>& Elements);
};
#undef UE_API