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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

48 lines
945 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SkeletalMeshModifiers : ModuleRules
{
public SkeletalMeshModifiers(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"MeshDescription",
"SkeletalMeshDescription",
"SkeletalMeshUtilitiesCommon",
"RenderCore",
"CoreUObject",
"Engine",
"ApplicationCore",
"SlateCore",
"Slate",
"UnrealEd",
"ToolWidgets",
"GeometryFramework",
"GeometryCore"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}