Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

67 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "MetasoundFrontendModuleRegistrationMacros.h"
#include "MetasoundFrontendNodeClassRegistry.h"
#include "MetasoundFrontendNodeMigration.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
namespace Metasound
{
class FMetasoundStandardNodesModule : public IModuleInterface
{
virtual void StartupModule() override
{
using namespace Frontend;
METASOUND_REGISTER_ITEMS_IN_MODULE
#if 0
// Example of node migration
INodeClassRegistry& NodeRegistry = INodeClassRegistry::GetChecked();
NodeRegistry.RegisterNodeMigration(
FNodeMigrationInfo
{
"5.7",
FNodeClassName {"Dummy", "Dummy", "Dummy"},
1,
0,
UE_STRINGIZE(METASOUND_PLUGIN),
UE_STRINGIZE(METASOUND_MODULE),
"MetasoundExperimental",
"MetasoundRuntime"
});
#endif
}
virtual void ShutdownModule() override
{
using namespace Frontend;
METASOUND_UNREGISTER_ITEMS_IN_MODULE
#if 0
// Example of node migration
INodeClassRegistry& NodeRegistry = INodeClassRegistry::GetChecked();
NodeRegistry.UnregisterNodeMigration(
FNodeMigrationInfo
{
"5.7",
FNodeClassName {"Dummy", "Dummy", "Dummy"},
1,
0,
UE_STRINGIZE(METASOUND_PLUGIN),
UE_STRINGIZE(METASOUND_MODULE),
"MetasoundExperimental",
"MetasoundRuntime"
});
#endif
}
};
}
METASOUND_IMPLEMENT_MODULE_REGISTRATION_LIST
IMPLEMENT_MODULE(Metasound::FMetasoundStandardNodesModule, MetasoundStandardNodes);