Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

33 lines
677 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "StateTreeCompiler.h"
#define UE_API STATETREEEDITORMODULE_API
namespace UE::StateTree::Compiler
{
/**
*
*/
class FCompilerManager final
{
public:
static UE_API void Startup();
static UE_API void Shutdown();
static UE_API bool CompileSynchronously(TNotNull<UStateTree*> StateTree);
static UE_API bool CompileSynchronously(TNotNull<UStateTree*> StateTree, FStateTreeCompilerLog& Log);
private:
FCompilerManager() = delete;
FCompilerManager(const FCompilerManager&) = delete;
FCompilerManager& operator= (const FCompilerManager&) = delete;
};
} // UE::StateTree::Compiler
#undef UE_API