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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

32 lines
572 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Object.h"
#include "StateTreeExtension.generated.h"
class UStateTree;
struct FStateTreeLinker;
/**
* Extension for the state tree asset.
*/
UCLASS(Abstract, DefaultToInstanced, Within=StateTree, MinimalAPI)
class UStateTreeExtension : public UObject
{
GENERATED_BODY()
public:
/** Resolves references to other StateTree data. */
virtual bool Link(FStateTreeLinker& Linker)
{
return true;
}
protected:
UStateTree* GetStateTree() const
{
return GetOuterUStateTree();
}
};