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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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630 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "WaveTable.h"
namespace WaveTable::Editor
{
namespace FileUtilities
{
void WAVETABLEEDITOR_API LoadPCMChannel(const FString& InFilePath, int32 InChannelIndex, FWaveTableData& OutData, int32& OutSampleRate);
UE_DEPRECATED(5.3, "Use version of 'LoadPCMChannel' that takes in WaveTableData to support sample rate & bit depth conversion")
void WAVETABLEEDITOR_API LoadPCMChannel(const FString& InFilePath, int32 InChannelIndex, TArray<float>& OutPCMData);
} // namespace FileUtilities
} // namespace WaveTable::Editor