79 lines
2.5 KiB
C++
79 lines
2.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Config/DisplayClusterConfigManager.h"
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#include "IPDisplayCluster.h"
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#include "Misc/DisplayClusterGlobals.h"
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#include "Cluster/IPDisplayClusterClusterManager.h"
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#include "DisplayClusterConfigurationTypes.h"
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#include "Misc/Paths.h"
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#include "Misc/DisplayClusterGlobals.h"
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#include "Misc/DisplayClusterStrings.h"
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#include "Misc/DisplayClusterLog.h"
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#include "HAL/FileManager.h"
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//////////////////////////////////////////////////////////////////////////////////////////////
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// IPDisplayClusterManager
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//////////////////////////////////////////////////////////////////////////////////////////////
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bool FDisplayClusterConfigManager::Init(EDisplayClusterOperationMode OperationMode)
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{
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return true;
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}
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void FDisplayClusterConfigManager::Release()
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{
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}
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bool FDisplayClusterConfigManager::StartSession(UDisplayClusterConfigurationData* InConfigData, const FString& InNodeId)
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{
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ClusterNodeId = InNodeId;
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ConfigData.Reset(InConfigData);
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return ConfigData.IsValid();
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}
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void FDisplayClusterConfigManager::EndSession()
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{
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ClusterNodeId.Empty();
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ConfigData.Reset();
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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// IDisplayClusterConfigManager
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//////////////////////////////////////////////////////////////////////////////////////////////
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FString FDisplayClusterConfigManager::GetPrimaryNodeId() const
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{
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return ConfigData ? ConfigData->Cluster->PrimaryNode.Id : FString();
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}
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const UDisplayClusterConfigurationClusterNode* FDisplayClusterConfigManager::GetPrimaryNode() const
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{
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return ConfigData ? ConfigData->Cluster->GetNode(GetPrimaryNodeId()) : nullptr;
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}
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const UDisplayClusterConfigurationClusterNode* FDisplayClusterConfigManager::GetLocalNode() const
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{
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return ConfigData ? ConfigData->Cluster->GetNode(GetLocalNodeId()) : nullptr;
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}
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const UDisplayClusterConfigurationViewport* FDisplayClusterConfigManager::GetLocalViewport(const FString& ViewportId) const
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{
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return ConfigData ? ConfigData->GetViewport(GetLocalNodeId(), ViewportId) : nullptr;
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}
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bool FDisplayClusterConfigManager::GetLocalPostprocess(const FString& PostprocessId, FDisplayClusterConfigurationPostprocess& OutPostprocess) const
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{
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return ConfigData ? ConfigData->GetPostprocess(GetLocalNodeId(), PostprocessId, OutPostprocess) : false;
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}
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bool FDisplayClusterConfigManager::GetLocalProjection(const FString& ViewportId, FDisplayClusterConfigurationProjection& OutProjection) const
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{
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return ConfigData ? ConfigData->GetProjectionPolicy(GetLocalNodeId(), ViewportId, OutProjection) : false;
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}
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