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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

27 lines
632 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDisplayClusterStringSerializable.h"
/**
* Synchronizable object interface
*/
class IDisplayClusterClusterSyncObject
: public IDisplayClusterStringSerializable
{
public:
virtual ~IDisplayClusterClusterSyncObject() = default;
public:
// Need to sync this object?
virtual bool IsActive() const = 0;
// Unique ID of synced object
virtual FString GetSyncId() const = 0;
// Check if object has changed since last ClearDirty call
virtual bool IsDirty() const = 0;
// Cleans dirty flag making it 'not changed yet'
virtual void ClearDirty() = 0;
};