75 lines
1.9 KiB
C++
75 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Components/SceneComponent.h"
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#include "Components/IDisplayClusterComponent.h"
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#include "DisplayClusterOriginComponent.generated.h"
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class UStaticMesh;
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class UStaticMeshComponent;
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/**
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* nDisplay origin component (mostly for in-Editor visualization)
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*/
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UCLASS(ClassGroup = (DisplayCluster), meta = (BlueprintSpawnableComponent, DisplayName="NDisplay Origin"))
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class DISPLAYCLUSTER_API UDisplayClusterOriginComponent
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: public USceneComponent
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, public IDisplayClusterComponent
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{
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GENERATED_BODY()
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public:
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UDisplayClusterOriginComponent(const FObjectInitializer& ObjectInitializer);
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public:
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#if WITH_EDITOR
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// Begin IDisplayClusterComponent
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virtual void SetVisualizationScale(float Scale) override;
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virtual void SetVisualizationEnabled(bool bEnabled) override;
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// End IDisplayClusterComponent
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#endif
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// Begin UActorComponent
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virtual void OnRegister() override;
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// End UActorComponent
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// Begin UObject
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#if WITH_EDITOR
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
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#endif
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// End UObject
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protected:
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#if WITH_EDITOR
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/** Refreshes the visual components to match the component state */
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virtual void RefreshVisualRepresentation();
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#endif
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#if WITH_EDITORONLY_DATA
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protected:
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/** Gizmo visibility */
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UPROPERTY(EditAnywhere, Category = "Gizmo")
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uint8 bEnableGizmo : 1;
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/** Base gizmo scale */
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UPROPERTY(EditAnywhere, Category = "Gizmo")
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FVector BaseGizmoScale;
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/** Gizmo scale multiplier */
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UPROPERTY(EditAnywhere, Category = "Gizmo", meta = (UIMin = "0", UIMax = "2.0", ClampMin = "0.01", ClampMax = "10.0"))
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float GizmoScaleMultiplier;
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/** Proxy mesh to render */
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Gizmo")
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TObjectPtr<UStaticMesh> ProxyMesh;
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/** Proxy mesh component */
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UPROPERTY(Transient)
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TObjectPtr<UStaticMeshComponent> ProxyMeshComponent;
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#endif
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};
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