24 lines
678 B
C++
24 lines
678 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Components/ActorComponent.h"
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#include "DisplayClusterSyncTickComponent.generated.h"
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/**
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* Helper component to trigger nDisplay sync for Tick sync group
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*/
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UCLASS(ClassGroup = (DisplayCluster), meta = (BlueprintSpawnableComponent, DisplayName = "NDisplay Sync Tick"))
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class DISPLAYCLUSTER_API UDisplayClusterSyncTickComponent
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: public UActorComponent
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{
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GENERATED_BODY()
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public:
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UDisplayClusterSyncTickComponent(const FObjectInitializer& ObjectInitializer);
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protected:
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virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
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};
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