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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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689 B
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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Interface.h"
#include "IDisplayClusterComponent.generated.h"
UINTERFACE(MinimalAPI, meta = (CannotImplementInterfaceInBlueprint))
class UDisplayClusterComponent : public UInterface
{
GENERATED_BODY()
};
class IDisplayClusterComponent
{
GENERATED_BODY()
#if WITH_EDITOR
public:
/** Changes scale of visualization data (custom viz components, gizmo, etc.) */
virtual void SetVisualizationScale(float Scale)
{ }
/** Activates or deactivates component visualization */
virtual void SetVisualizationEnabled(bool bEnabled)
{ }
#endif
};