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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

35 lines
917 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/GameViewportClient.h"
#include "DisplayClusterViewportClient.generated.h"
UCLASS()
class DISPLAYCLUSTER_API UDisplayClusterViewportClient
: public UGameViewportClient
{
GENERATED_BODY()
public:
UDisplayClusterViewportClient(FVTableHelper& Helper);
virtual ~UDisplayClusterViewportClient();
virtual void Init(struct FWorldContext& WorldContext, UGameInstance* OwningGameInstance, bool bCreateNewAudioDevice = true) override;
virtual void Draw(FViewport* Viewport, FCanvas* SceneCanvas) override;
virtual FSceneViewport* CreateGameViewport(TSharedPtr<SViewport> InViewportWidget) override;
/** Always use non-scaled viewports with nDisplay */
virtual float GetDPIScale() const override
{
return 1.f;
}
protected:
#if WITH_EDITOR
bool Draw_PIE(FViewport* InViewport, FCanvas* SceneCanvas);
#endif /*WITH_EDITOR*/
};