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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

40 lines
793 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
class ADisplayClusterRootActor;
class UDisplayClusterCameraComponent;
class UDisplayClusterMeshComponent;
class UDisplayClusterRootComponent;
class UDisplayClusterSceneComponent;
class UDisplayClusterScreenComponent;
class UWorld;
/**
* Public game manager interface
*/
class IDisplayClusterGameManager
{
public:
virtual ~IDisplayClusterGameManager() = default;
public:
/**
* @return - Current root actor
*/
virtual ADisplayClusterRootActor* GetRootActor() const = 0;
/**
* @return - Current world
*/
virtual UWorld* GetWorld() const = 0;
/**
* @return - All root actors in world
*/
virtual TArray<ADisplayClusterRootActor*> GetAllRootActorsFromWorld(UWorld* InWorld) = 0;
};