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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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612 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DisplayClusterConfigurationUtils.h"
#include "UObject/Object.h"
#include "UObject/UObjectThreadContext.h"
bool FDisplayClusterConfigurationUtils::IsSerializingTemplate(const FArchive& Ar)
{
const FUObjectSerializeContext* SerializeContext = FUObjectThreadContext::Get().GetSerializeContext();
const UObject* SerializedObject = SerializeContext ? SerializeContext->SerializedObject : nullptr;
// We assume that if the SerializedObject is null, it is indicative of a template.
return SerializedObject ? SerializedObject->IsTemplate() : true;
}