Files
UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditor/DisplayClusterLightCardEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

50 lines
1014 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DisplayClusterLightCardEditor : ModuleRules
{
public DisplayClusterLightCardEditor(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"AdvancedPreviewScene",
"ApplicationCore",
"AppFramework",
"Core",
"CoreUObject",
"DisplayCluster",
"DisplayClusterConfiguration",
"DisplayClusterOperator",
"DisplayClusterLightCardExtender",
"DisplayClusterLightCardEditorShaders",
"DisplayClusterScenePreview",
"EditorStyle",
"Engine",
"InputCore",
"OpenCV",
"OpenCVHelper",
"ProceduralMeshComponent",
"PropertyEditor",
"RenderCore",
"Renderer",
"RHI",
"SceneOutliner",
"Slate",
"SlateCore",
"UMG",
"UnrealEd",
"ToolMenus",
"ToolWidgets",
"WorkspaceMenuStructure"
});
PrivateIncludePaths.AddRange(
new string[] {
}
);
}
}