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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

31 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Blueprints/IDisplayClusterProjectionBlueprintAPI.h"
#include "DisplayClusterProjectionBlueprintAPIImpl.generated.h"
class UCameraComponent;
/**
* Blueprint API interface implementation
*/
UCLASS()
class DISPLAYCLUSTERPROJECTION_API UDisplayClusterProjectionBlueprintAPIImpl
: public UObject
, public IDisplayClusterProjectionBlueprintAPI
{
GENERATED_BODY()
public:
//////////////////////////////////////////////////////////////////////////////////////////////
// Policy: CAMERA
//////////////////////////////////////////////////////////////////////////////////////////////
/** Sets active camera component for camera policy */
UE_DEPRECATED(5.4, "This function has been moved to UDisplayClusterProjectionBlueprintLib.")
UFUNCTION(BlueprintCallable, meta = (DeprecatedFunction, DeprecationMessage = "This function is now available in the main blueprint functions list under 'nDisplay' section."))
virtual void CameraPolicySetCamera(const FString& ViewportId, UCameraComponent* NewCamera, float FOVMultiplier = 1.f) override;
};