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UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterProjection/Public/Containers/DisplayClusterProjectionCameraPolicySettings.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
struct FDisplayClusterProjectionCameraPolicySettings
{
float FOVMultiplier = 1;
// Rotate incamera frustum on this value to fix broken lens on physic camera
FRotator FrustumRotation = FRotator::ZeroRotator;
// Move incamera frustum on this value to fix broken lens on physic camera
FVector FrustumOffset = FVector::ZeroVector;
// Off-axis / off-center projection offset as proportion of screen dimensions
FVector2D OffCenterProjectionOffset = FVector2D::ZeroVector;
// When enabled, ignore all next updates, until null cam ref not assigned (UE-137222)
bool bCameraOverrideDefaults = false;
// Allow to use camera postprocess
bool bUseCameraPostprocess = true;
};