26 lines
773 B
C
26 lines
773 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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struct FDisplayClusterProjectionCameraPolicySettings
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{
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float FOVMultiplier = 1;
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// Rotate incamera frustum on this value to fix broken lens on physic camera
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FRotator FrustumRotation = FRotator::ZeroRotator;
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// Move incamera frustum on this value to fix broken lens on physic camera
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FVector FrustumOffset = FVector::ZeroVector;
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// Off-axis / off-center projection offset as proportion of screen dimensions
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FVector2D OffCenterProjectionOffset = FVector2D::ZeroVector;
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// When enabled, ignore all next updates, until null cam ref not assigned (UE-137222)
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bool bCameraOverrideDefaults = false;
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// Allow to use camera postprocess
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bool bUseCameraPostprocess = true;
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};
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