79 lines
2.8 KiB
C++
79 lines
2.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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#include "Containers/DisplayClusterWarpInitializer.h"
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#include "IDisplayClusterWarpBlend.h"
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class IDisplayClusterWarp : public IModuleInterface
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{
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public:
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static constexpr const TCHAR* ModuleName = TEXT("DisplayClusterWarp");
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public:
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virtual ~IDisplayClusterWarp() = default;
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public:
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/**
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* Singleton-like access to this module's interface. This is just for convenience!
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* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
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*
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* @return Returns singleton instance, loading the module on demand if needed
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*/
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static inline IDisplayClusterWarp& Get()
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{
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return FModuleManager::LoadModuleChecked<IDisplayClusterWarp>(IDisplayClusterWarp::ModuleName);
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}
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/**
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* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
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*
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* @return True if the module is loaded and ready to use
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*/
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static inline bool IsAvailable()
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{
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return FModuleManager::Get().IsModuleLoaded(IDisplayClusterWarp::ModuleName);
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}
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public:
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/**
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* Create new WarpBlend interface from MPCDI File
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*/
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virtual TSharedPtr<IDisplayClusterWarpBlend, ESPMode::ThreadSafe> Create(const FDisplayClusterWarpInitializer_MPCDIFile& InConstructParameters) const = 0;
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/**
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* Create WarpBlend interface from MPCDI file and DisplayClusterScreen component
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*/
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virtual TSharedPtr<IDisplayClusterWarpBlend, ESPMode::ThreadSafe> Create(const FDisplayClusterWarpInitializer_MPCDIFile_Profile2DScreen& InConstructParameters) const = 0;
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/**
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* Create new WarpBlend interface from PFM File
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*/
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virtual TSharedPtr<IDisplayClusterWarpBlend, ESPMode::ThreadSafe> Create(const FDisplayClusterWarpInitializer_PFMFile& InConstructParameters) const = 0;
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/**
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* Create new WarpBlend interface from static mesh
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*/
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virtual TSharedPtr<IDisplayClusterWarpBlend, ESPMode::ThreadSafe> Create(const FDisplayClusterWarpInitializer_StaticMesh& InConstructParameters) const = 0;
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/**
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* Create new WarpBlend interface from procedural mesh
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*/
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virtual TSharedPtr<IDisplayClusterWarpBlend, ESPMode::ThreadSafe> Create(const FDisplayClusterWarpInitializer_ProceduralMesh& InConstructParameters) const = 0;
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/**
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* Read MPCDI file structure
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* (This function uses MPCDICachedLoader's internal implementation, which greatly reduces the load time of huge MPCDI files.)
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*
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* @param InMPCDIFileName - (in) filename of the MPCDI file
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* @param OutMPCDIFileStructure - (out) readed mpcdi structure in format: TMap<BufferId, TMap<RegionId, MPCDIAttributes>>
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*
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* @return true if success
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*/
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virtual bool ReadMPCDFileStructure(const FString& InMPCDIFileName, TMap<FString, TMap<FString, FDisplayClusterWarpMPCDIAttributes>>& OutMPCDIFileStructure) const = 0;
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};
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