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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

79 lines
2.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "Containers/DisplayClusterWarpInitializer.h"
#include "IDisplayClusterWarpBlend.h"
class IDisplayClusterWarp : public IModuleInterface
{
public:
static constexpr const TCHAR* ModuleName = TEXT("DisplayClusterWarp");
public:
virtual ~IDisplayClusterWarp() = default;
public:
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline IDisplayClusterWarp& Get()
{
return FModuleManager::LoadModuleChecked<IDisplayClusterWarp>(IDisplayClusterWarp::ModuleName);
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded(IDisplayClusterWarp::ModuleName);
}
public:
/**
* Create new WarpBlend interface from MPCDI File
*/
virtual TSharedPtr<IDisplayClusterWarpBlend, ESPMode::ThreadSafe> Create(const FDisplayClusterWarpInitializer_MPCDIFile& InConstructParameters) const = 0;
/**
* Create WarpBlend interface from MPCDI file and DisplayClusterScreen component
*/
virtual TSharedPtr<IDisplayClusterWarpBlend, ESPMode::ThreadSafe> Create(const FDisplayClusterWarpInitializer_MPCDIFile_Profile2DScreen& InConstructParameters) const = 0;
/**
* Create new WarpBlend interface from PFM File
*/
virtual TSharedPtr<IDisplayClusterWarpBlend, ESPMode::ThreadSafe> Create(const FDisplayClusterWarpInitializer_PFMFile& InConstructParameters) const = 0;
/**
* Create new WarpBlend interface from static mesh
*/
virtual TSharedPtr<IDisplayClusterWarpBlend, ESPMode::ThreadSafe> Create(const FDisplayClusterWarpInitializer_StaticMesh& InConstructParameters) const = 0;
/**
* Create new WarpBlend interface from procedural mesh
*/
virtual TSharedPtr<IDisplayClusterWarpBlend, ESPMode::ThreadSafe> Create(const FDisplayClusterWarpInitializer_ProceduralMesh& InConstructParameters) const = 0;
/**
* Read MPCDI file structure
* (This function uses MPCDICachedLoader's internal implementation, which greatly reduces the load time of huge MPCDI files.)
*
* @param InMPCDIFileName - (in) filename of the MPCDI file
* @param OutMPCDIFileStructure - (out) readed mpcdi structure in format: TMap<BufferId, TMap<RegionId, MPCDIAttributes>>
*
* @return true if success
*/
virtual bool ReadMPCDFileStructure(const FString& InMPCDIFileName, TMap<FString, TMap<FString, FDisplayClusterWarpMPCDIAttributes>>& OutMPCDIFileStructure) const = 0;
};