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UnrealEngine/Engine/Plugins/Tests/FunctionalTestingEditor/Source/Public/FunctionalTestingEditorModule.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

24 lines
514 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleInterface.h"
/**
* A module for adding automation exposure in the editor
*/
class IFunctionalTestingEditorModule : public IModuleInterface
{
public:
/**
* Called right after the module DLL has been loaded and the module object has been created
*/
virtual void StartupModule() = 0;
/**
* Called before the module is unloaded, right before the module object is destroyed.
*/
virtual void ShutdownModule() = 0;
};