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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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857 B
HLSL

// Copyright Epic Games, Inc. All Rights Reserved.
#include "/Engine/Public/Platform.ush"
#include "/Plugin/TextureGraph/SamplerStates.ush"
#include "/Plugin/TextureGraph/ShaderUtil.ush"
Texture2D Input;
float Hue = 1;
float Saturation = 1;
float Value = 1;
float4 FSH_HSV(float2 uv : TEXCOORD0) : SV_Target0
{
float4 Clr = Input.Sample(SamplerStates_NoBorder, uv);
float3 ClrHSV = RGBToHSV(Clr.rgb);
ClrHSV *= float3(Hue, Saturation, Value);
return float4(HSVToRGB(ClrHSV), Clr.a);
}
float4 FSH_RGB2HSV(float2 uv : TEXCOORD0) : SV_Target0
{
float4 Clr = Input.Sample(SamplerStates_NoBorder, uv);
float3 ClrHSV = RGBToHSV(Clr.rgb);
return float4(ClrHSV, Clr.a);
}
float4 FSH_HSV2RGB(float2 uv : TEXCOORD0) : SV_Target0
{
float4 Clr = Input.Sample(SamplerStates_NoBorder, uv);
float3 ClrRGB = HSVToRGB(Clr.rgb);
return float4(ClrRGB, Clr.a);
}