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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

35 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Device/Mem/Device_Mem.h"
#define UE_API TEXTUREGRAPHENGINE_API
class Device_Disk : public Device_Mem
{
protected:
FString BaseDir; /// The base directory for
public:
UE_API Device_Disk();
UE_API virtual ~Device_Disk() override;
virtual FString Name() const override { return "Device_Disk"; }
UE_API virtual void Update(float Delta) override;
UE_API virtual FString SetBaseDirectory(const FString& InBaseDir, bool MigrateExisting = true);
UE_API FString GetCacheFilename(HashType HashValue) const;
//////////////////////////////////////////////////////////////////////////
/// Static functions
//////////////////////////////////////////////////////////////////////////
static UE_API Device_Disk* Get();
//////////////////////////////////////////////////////////////////////////
/// Inline function
//////////////////////////////////////////////////////////////////////////
FORCEINLINE const FString& GetBaseDirectory() const { return BaseDir; }
};
#undef UE_API