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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

25 lines
651 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Device/Mem/Device_Mem.h"
#define UE_API TEXTUREGRAPHENGINE_API
class Device_MemCM : public Device_Mem
{
public:
UE_API Device_MemCM();
UE_API virtual ~Device_MemCM() override;
virtual FString Name() const override { return "Device_MemCM"; }
UE_API virtual void Update(float Delta) override;
//////////////////////////////////////////////////////////////////////////
/// Static functions
//////////////////////////////////////////////////////////////////////////
static UE_API Device_MemCM* Get();
};
#undef UE_API