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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "RenderMaterial_FX.h"
#include "Data/TiledBlob.h"
#define UE_API TEXTUREGRAPHENGINE_API
DECLARE_LOG_CATEGORY_EXTERN(LogRenderMaterial_FX_MinMax, All, All);
class Tex;
typedef std::shared_ptr<Tex> TexPtr;
class RenderMaterial_FX_MinMax : public RenderMaterial_FX
{
private:
FxMaterialPtr SecondPassMaterial;
BufferDescriptor SourceDesc;
TArray<TexPtr> DownsampledResultTargets; /// used for creating intermediate targets.
public:
UE_API RenderMaterial_FX_MinMax(FString InName, FxMaterialPtr InMaterial, FxMaterialPtr InSecondPassMaterial);
UE_API virtual ~RenderMaterial_FX_MinMax() override;
UE_API virtual AsyncPrepareResult PrepareResources(const TransformArgs& Args) override;
UE_API virtual AsyncTransformResultPtr Exec(const TransformArgs& Args) override;
void SetDescriptor(const BufferDescriptor& InDesc) { SourceDesc = InDesc;}
};
typedef std::shared_ptr<RenderMaterial_FX_MinMax> RenderMaterial_FX_MinMaxPtr;
#undef UE_API