25 lines
536 B
C++
25 lines
536 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IdleService.h"
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#include <vector>
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#define UE_API TEXTUREGRAPHENGINE_API
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class BlobHelperService : public IdleService
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{
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protected:
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std::vector<BlobPtr> Blobs; /// The blobs that we want to hash
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public:
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UE_API explicit BlobHelperService(const FString& InName);
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UE_API virtual ~BlobHelperService() override;
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UE_API virtual void Stop() override;
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UE_API virtual void Add(BlobRef BlobObj);
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};
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#undef UE_API
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