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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

42 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AvalancheSequence : ModuleRules
{
public AvalancheSequence(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"AvalancheTag",
"AvalancheTransition",
"Core",
"CoreUObject",
"Engine",
"LevelSequence",
"MovieScene",
"MovieSceneTracks",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AvalancheCore",
"StateTreeModule",
});
if (Target.Type == TargetRules.TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"BlueprintGraph",
"Sequencer",
});
}
}
}