Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

33 lines
554 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DynamicMaterialShaders : ModuleRules
{
public DynamicMaterialShaders(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"RenderCore"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"Projects",
"Renderer",
"RHI"
}
);
ShortName = "DynMatEdShdrs";
}
}