Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

37 lines
869 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SceneStateBinding : ModuleRules
{
public SceneStateBinding(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"PropertyBindingUtils",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
}
);
if (Target.Type == TargetRules.TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"BlueprintGraph",
}
);
}
}
}