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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

22 lines
502 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SceneStateGameplay : ModuleRules
{
public SceneStateGameplay(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"SceneState",
}
);
}
}