Files
UnrealEngine/Engine/Shaders/Private/HeterogeneousVolumes/HeterogeneousVolumesLightingUtils.ush
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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469 B
HLSL

// Copyright Epic Games, Inc. All Rights Reserved.
#include "../Common.ush"
#include "../DeferredLightingCommon.ush"
#include "../LightGridCommon.ush"
#include "../LightDataUniforms.ush"
FDeferredLightData InitDeferredLightFromUniforms(uint LightType, float VolumetricScatteringIntensity)
{
FDeferredLightData DeferredLightData = InitDeferredLightFromUniforms(LightType);
DeferredLightData.Color *= VolumetricScatteringIntensity;
return DeferredLightData;
}