Files
UnrealEngine/Engine/Shaders/Private/SMAA/SMAANeighborhoodBlendingShader.usf
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

51 lines
1.2 KiB
HLSL

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SMAACommon.ush"
struct FSMAANeighborhoodBlendingScreenVertexOutput
{
noperspective float2 UV : TEXCOORD0;
float4 Offset : TEXCOORD1;
float4 Position : SV_POSITION;
};
Texture2D BlendTex;
/*-----------------------------------------------------------------------------
vertex shader
-----------------------------------------------------------------------------*/
#ifdef MainVS
void MainVS(
float2 InPosition : ATTRIBUTE0,
float2 InUV : ATTRIBUTE1,
out FSMAANeighborhoodBlendingScreenVertexOutput Output
)
{
DrawRectangle( float4( InPosition, 0, 1 ), InUV, Output.Position, Output.UV);
SMAANeighborhoodBlendingVS(Output.UV, Output.Offset);
}
#endif // MainVS
/*-----------------------------------------------------------------------------
pixel shader
-----------------------------------------------------------------------------*/
#ifdef MainPS
void MainPS(
FSMAANeighborhoodBlendingScreenVertexOutput Input,
out float4 OutColor : SV_Target0)
{
OutColor = SMAANeighborhoodBlendingPS(Input.UV, Input.Offset, Input_Texture, BlendTex);
#if DIM_ALPHA_CHANNEL == 0
OutColor.a = 1.0;
#endif
}
#endif // MainPS