Files
UnrealEngine/Engine/Source/Developer/IOS/IOSTargetPlatform/IOSTargetPlatform.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

22 lines
420 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class IOSTargetPlatform : ModuleRules
{
public IOSTargetPlatform(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "IOS";
SDKVersionRelevantPlatforms.Add(UnrealTargetPlatform.IOS);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"TargetPlatform",
"DesktopPlatform",
}
);
}
}