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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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771 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MeshBuilder.h"
#include "CoreMinimal.h"
#include "CoreTypes.h"
FMeshBuilder::FMeshBuilder()
{
}
//
// DEPRECATED METHODS & DEPENDENCIES
//
#include "Engine/StaticMesh.h"
#include "Engine/SkeletalMesh.h"
bool FMeshBuilder::Build(
FStaticMeshRenderData& OutRenderData,
UStaticMesh* StaticMesh,
const FStaticMeshLODGroup& LODGroup,
bool bAllowNanite)
{
return Build(OutRenderData, FStaticMeshBuildParameters(StaticMesh, nullptr, LODGroup));
}
bool FMeshBuilder::Build(const FSkeletalMeshBuildParameters& SkeletalMeshBuildParameters)
{
FSkeletalMeshRenderData* RenderData = SkeletalMeshBuildParameters.SkeletalMesh->GetResourceForRendering();
return Build(*RenderData, SkeletalMeshBuildParameters);
}