Files
UnrealEngine/Engine/Source/Developer/MeshUtilitiesEngine/MeshUtilitiesEngine.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

25 lines
461 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MeshUtilitiesEngine : ModuleRules
{
public MeshUtilitiesEngine(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Engine",
"MeshUtilitiesCommon",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
}
);
}
}