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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

38 lines
720 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Map.h"
#include "Containers/UnrealString.h"
#include "CoreTypes.h"
namespace UE::Insights
{
enum class ELastAccessType
{
Unknown,
Direct,
VFS,
UserDefined,
};
class FSourceFilePathHelper
{
public:
FSourceFilePathHelper();
~FSourceFilePathHelper();
void InitVFSMapping(const FString& VFSPaths);
bool GetUsableFilePath(FString InPath, FString& OutPath);
const FString& GetUserDefinedPath() const;
void SetUserDefinedPath(FString InPath);
FString GetLocalRootDirectoryPath() const;
private:
TMap<FString, FString> VFSMappings;
ELastAccessType LastAccessType = ELastAccessType::Unknown;
};
} // namespace UE::Insights