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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

39 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "ProfilingDebugging/MiscTrace.h"
// TraceInsights
#include "Insights/TimingProfiler/GraphTracks/TimingGraphSeries.h"
namespace UE::Insights::TimingProfiler
{
class FTimingGraphTrack;
class FFrameGraphSeries : public FTimingGraphSeries
{
INSIGHTS_DECLARE_RTTI(FFrameGraphSeries, FTimingGraphSeries)
public:
FFrameGraphSeries(ETraceFrameType InFrameType) : FrameType(InFrameType) {}
virtual ~FFrameGraphSeries() {}
ETraceFrameType GetFrameType() const { return FrameType; }
virtual bool IsTimeUnit() const override { return true; }
virtual FString FormatValue(double Value) const override;
virtual void Update(FTimingGraphTrack& GraphTrack, const FTimingTrackViewport& Viewport) override;
private:
ETraceFrameType FrameType = ETraceFrameType::TraceFrameType_Game;
};
TSharedRef<FFrameGraphSeries> CreateGameFrameGraphSeries(const FGraphValueViewport& SharedValueViewport);
TSharedRef<FFrameGraphSeries> CreateRenderingFrameGraphSeries(const FGraphValueViewport& SharedValueViewport);
} // namespace UE::Insights::TimingProfiler