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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

40 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
// TraceInsights
#include "Insights/TimingProfiler/GraphTracks/TimingGraphSeries.h"
#include "Insights/TimingProfiler/ViewModels/FrameStatsHelper.h"
namespace UE::Insights::TimingProfiler
{
class FFrameStatsTimerGraphSeries : public FTimingGraphSeries
{
INSIGHTS_DECLARE_RTTI(FFrameStatsTimerGraphSeries, FTimingGraphSeries)
public:
FFrameStatsTimerGraphSeries(uint32 InTimerId, ETraceFrameType InFrameType) : TimerId(InTimerId), FrameType(InFrameType) {}
virtual ~FFrameStatsTimerGraphSeries() {}
uint32 GetTimerId() const { return TimerId; }
ETraceFrameType GetFrameType() const { return FrameType; }
virtual bool IsTimer(uint32 InTimerId) const override { return TimerId == InTimerId; }
virtual bool IsTimeUnit() const override { return true; }
virtual FString FormatValue(double Value) const override;
virtual void Update(FTimingGraphTrack& GraphTrack, const FTimingTrackViewport& Viewport) override;
private:
uint32 TimerId = 0;
ETraceFrameType FrameType = ETraceFrameType::TraceFrameType_Game;
double CachedSessionDuration = 0.0;
uint32 CachedTimelineCount = 0;
uint32 CachedCpuSamplingTimelineCount = 0;
TArray<FFrameStatsCachedEvent> FrameStatsCachedEvents;
};
} // namespace UE::Insights::TimingProfiler