40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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// TraceInsights
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#include "Insights/TimingProfiler/GraphTracks/TimingGraphSeries.h"
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#include "Insights/TimingProfiler/ViewModels/FrameStatsHelper.h"
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namespace UE::Insights::TimingProfiler
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{
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class FFrameStatsTimerGraphSeries : public FTimingGraphSeries
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{
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INSIGHTS_DECLARE_RTTI(FFrameStatsTimerGraphSeries, FTimingGraphSeries)
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public:
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FFrameStatsTimerGraphSeries(uint32 InTimerId, ETraceFrameType InFrameType) : TimerId(InTimerId), FrameType(InFrameType) {}
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virtual ~FFrameStatsTimerGraphSeries() {}
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uint32 GetTimerId() const { return TimerId; }
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ETraceFrameType GetFrameType() const { return FrameType; }
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virtual bool IsTimer(uint32 InTimerId) const override { return TimerId == InTimerId; }
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virtual bool IsTimeUnit() const override { return true; }
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virtual FString FormatValue(double Value) const override;
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virtual void Update(FTimingGraphTrack& GraphTrack, const FTimingTrackViewport& Viewport) override;
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private:
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uint32 TimerId = 0;
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ETraceFrameType FrameType = ETraceFrameType::TraceFrameType_Game;
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double CachedSessionDuration = 0.0;
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uint32 CachedTimelineCount = 0;
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uint32 CachedCpuSamplingTimelineCount = 0;
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TArray<FFrameStatsCachedEvent> FrameStatsCachedEvents;
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};
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} // namespace UE::Insights::TimingProfiler
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