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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Delegates/DelegateCombinations.h"
// TraceInsights
#include "Insights/ViewModels/GraphSeries.h"
class FTimingTrackViewport;
namespace UE::Insights::TimingProfiler
{
class FTimingGraphTrack;
/** The delegate to be invoked when a series visibility is changed. */
DECLARE_MULTICAST_DELEGATE_OneParam(FSeriesVisibilityChangedDelegate, bool bOnOff);
class FTimingGraphSeries : public FGraphSeries
{
INSIGHTS_DECLARE_RTTI(FTimingGraphSeries, FGraphSeries)
public:
FTimingGraphSeries() {}
virtual ~FTimingGraphSeries() {}
virtual bool IsTimer(uint32 TimerId) const { return false; }
virtual bool IsTimeUnit() const { return false; }
virtual void SetVisibility(bool bOnOff) override;
//virtual FString FormatValue(double Value) const override;
virtual void Update(FTimingGraphTrack& GraphTrack, const FTimingTrackViewport& Viewport) = 0;
public:
FSeriesVisibilityChangedDelegate VisibilityChangedDelegate;
};
} // namespace UE::Insights::TimingProfiler