47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreTypes.h"
|
|
#include "Containers/Array.h"
|
|
#include "Containers/UnrealString.h"
|
|
#include "Logging/LogCategory.h"
|
|
|
|
namespace TraceServices
|
|
{
|
|
|
|
class FSymbolHelper
|
|
{
|
|
public:
|
|
#if NO_LOGGING
|
|
typedef FNoLoggingCategory FLogCategoryAlias;
|
|
#else
|
|
typedef FLogCategoryBase FLogCategoryAlias;
|
|
#endif
|
|
|
|
/**
|
|
* Gets the list of symbol search paths declared by environment variables and
|
|
* the symbol search paths declared in the UnrealInsightsSettings.ini configuration file.
|
|
* @param LogCategory The log category the messages should be emitted to.
|
|
* @param OutSearchPaths An array where the found paths area added.
|
|
*/
|
|
static void GetSymbolSearchPaths(const FLogCategoryAlias& LogCategory, TArray<FString>& OutSearchPaths);
|
|
|
|
private:
|
|
/**
|
|
* Gets the list of symbol search paths declared by environment variables.
|
|
* @param LogCategory The log category the messages should be emitted to.
|
|
* @param OutSearchPaths An array where the found paths area added.
|
|
*/
|
|
static void GetPathsFromEnvVars(const FLogCategoryAlias& LogCategory, TArray<FString>& OutSearchPaths);
|
|
|
|
/**
|
|
* Gets the list of symbol search paths declared in the UnrealInsightsSettings.ini configuration file.
|
|
* @param LogCategory The log category the messages should be emitted to.
|
|
* @param OutSearchPaths An array where the found paths area added.
|
|
*/
|
|
static void GetPathsFromSettings(const FLogCategoryAlias& LogCategory, TArray<FString>& OutSearchPaths);
|
|
};
|
|
|
|
} // namespace TraceServices
|