Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Private/AnimBlueprintExtension_CallFunction.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

31 lines
936 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimBlueprintExtension_CallFunction.h"
#include "AnimGraphNode_Base.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimBlueprintExtension_CallFunction)
void UAnimBlueprintExtension_CallFunction::HandleStartCompilingClass(const UClass* InClass, IAnimBlueprintCompilationBracketContext& InCompilationContext, IAnimBlueprintGeneratedClassCompiledData& OutCompiledData)
{
Counter = 0;
CustomEventNames.Empty();
}
FName UAnimBlueprintExtension_CallFunction::AddCustomEventName(UAnimGraphNode_Base* InNode)
{
static FName BaseName(TEXT("AnimNode_CallFunction_EventStub"));
FName Name(BaseName, Counter++);
CustomEventNames.Add(InNode, Name);
return Name;
}
FName UAnimBlueprintExtension_CallFunction::FindCustomEventName(UAnimGraphNode_Base* InNode) const
{
if(const FName* ExistingName = CustomEventNames.Find(InNode))
{
return *ExistingName;
}
return NAME_None;
}